
The Wicked OpportunitiesĀ® Creator Economy 2.0 Pack Sources
This updated edition of the Wicked Opportunities Card Decks explores the Creator Economy.
Individual participation and crowd-fueled innovation are spurring a shift in human connection and expression. People are increasingly seeking authentic and meaningful experiences over material lifestyles. Digital, virtual, and autonomous technologies are creating an environment where ownership is giving way to collective, cooperative, and collaborative access.
Below are the sources utilized in the Creator Economy 2.0 trend cards.
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| Worldview | Push Sources | Pull Sources |
|---|---|---|
| Authentic Experiences | Source One | Source One |
| Ā | Source Two | Source Two |
| Crowdsourcing | Source One | Source One |
| Ā | Source Two | Source Two |
| Digital Immortality | Source One | Source One |
| Ā | Source Two | Source Two |
| Generative Cities | Source One | Source One |
| Ā | Source Two | Source Two |
| Ubiquitous Gaming | Source One | Source One |
| Ā | Source Two | Source Two |
| Industrial Science | Push Sources | Pull Sources |
|---|---|---|
| Additive Manufacturing | Source One | Source One |
| Ā | Source Two | Source Two |
| Blockchain | Source One | Source One |
| Ā | Source Two | Source Two |
| Digital Ownership | Source One | Source One |
| Ā | Source Two | Source Two |
| Drones | Source One | Source One |
| Ā | Source Two | Source Two |
| Social Robotics | Source One | Source One |
| Ā | Source Two | Source Two |
| Commerce | Push Sources | Pull Sources |
|---|---|---|
| Attention Economy | Source One | Source One |
| Ā | Source Two | Source Two |
| Collaborative Consumption | Source One | Source One |
| Ā | Source Two | Source Two |
| Personalization | Source One | Source One |
| Ā | Source Two | Source Two |
| Philanthropic Models | Source One | Source One |
| Ā | Source Two | Source Two |
| Reputation Currency | Source One | Source One |
| Ā | Source Two | Source Two |
| Kedging | Source One | Source Two |
|---|---|---|
| Dead Internet Theory | Source One | Source Two |
| Digital Values | Source One | Source Two |
| Post Nationalism | Source One | Source Two |
| Space Access | Source One | Source Two |
| Universal Play | Source One | Source Two |
| Environment | Push Sources | Pull Sources |
|---|---|---|
| Biomimicry | Source One | Source One |
| Ā | Source Two | Source Two |
| Citizen Science | Source One | Source One |
| Ā | Source Two | Source Two |
| Cyber Warfare | Source One | Source One |
| Ā | Source Two | Source Two |
| Environmental Justice | Source One | Source One |
| Ā | Source Two | Source Two |
| Hyperlocal | Source One | Source One |
| Ā | Source Two | Source Two |
| Design | Push Sources | Pull Sources |
|---|---|---|
| Digital Nutrition | Source One | Source One |
| Ā | Source Two | Source Two |
| Imagination Literacy | Source One | Source One |
| Ā | Source Two | Source Two |
| Right to Repair | Source One | Source One |
| Ā | Source Two | Source Two |
| Third Spaces | Source One | Source One |
| Ā | Source Two | Source Two |
| User-Generated Content | Source One | Source One |
| Ā | Source Two | Source Two |
